Προδιαγραφές

Materials and textures

     After designing the model and defining the areas, it was my turn to design the textures and customize the material. First I created the metallic appearance texture, then separated the lighting channel and finally the exclusion channel.

Time

2 hrs modeling

1 hr animation

Poly Count

Polys: 180

Verts: 194

Texturing

Photoshop 

Development

3DS

Renderer

Mental Ray